Feasibility of Validation Results of Multimodality Picture Story Book Development with Educational Game Approach in Language Learning
DOI:
https://doi.org/10.55909/jpbs.v4i5.808Keywords:
validation results, multimodality, picture story books, educational games, learning languageAbstract
This research is motivated by the low interest in reading among early childhood children, the use of less engaging learning media, and the dominance of conventional storybooks that only display static text and images without considering children's diverse learning styles. This study aims to determine the feasibility of validating the development of multimodality-based picture storybooks with an educational game approach in early childhood language learning. This research uses a quantitative descriptive design. From the perspective of data sources, this study uses a library method. Data on multimodality-based picture storybooks with an educational game approach in early childhood language learning were collected using observation guidelines, instruments assisted by checklists. Validation was carried out by each of a material expert, a media expert, and an early childhood education practitioner on eight aspects of feasibility, namely material content, multimodality, language, educational games, visual appearance, accessibility, local cultural integration, and holistic aspects. The validation results showed a total score of 90 out of a maximum score of 96, which, after being converted to 94%, is included in the very valid category or can be used without revision. Thus, this multimodality-based picture story book with an educational game approach in early childhood language learning is declared very suitable for use in language learning for children aged 5-6 years in PAUD because it fulfills the elements of content, visual, educational, and cultural contextual suitability, and children's development needs.
References
Abubakar, R. (2021). Pengantar Metode Penelitian. Yogyakarta: Suka-Press UIN Sunan Kalijaga.
Apriani, D., Harianti, H., & Maritasari, D. B. (2024). Pengaruh Minat Baca Berbasis Literasi Dasar dengan Media Big Book Terhadap Hasil Belajar Siswa. Journal of Classroom Action Research, 6(4), 870–880. https://doi.org/10.29303/jcar.v6i4.9516
Ariani, D., Firmansyah, I., & Andriani, M. W. (2023). Pengaruh Penggunaan Media Big Book Terhadap Minat Belajar Membaca Siswa pada Mata Pelajaran Bahasa Indonesia Kelas II SD. Jurnal IlmiahPendidikan Dasar, 08(01), 7004–7012.
Arum, R. P., Sholehah, A. M., & Fatmawati, F. (2021). Pemanfaatan Game Online sebagai Permainan Edukatif Modern untuk Mengembangkan Kreativitas Anak. Jurnal Buah Hati , 8(1), 33-48. https://doi.org/10.46244/buahhati.v8i1.1342
Asyikin, N. & Sapri, S. (2022). Pengembangan Buku Cerita Bergambar Sebagai Sumber Belajar pada Pembelajaran Tematik di MIS Mutiara Sei Mencirim. Edumaspul: Jurnal Pendidikan, 6(1), 657-665
Bandur, A. (2014). Penelitian Kualitatif: Metodologi, Desain, dan Teknik Analisis Data dengan NVIVO10. Jakarta: Mitra Wacana Media.
Erlita, N. (2014). Peningkatan Kemampuan Menggambar Anak melalui Permainan Jari-Jari Kreatif pada Kelompok B dI TK Al-Ikhlas Lamlhom. Jurnal Buah Hati , 1(1), 68-83. https://doi.org/10.46244/buahhati.v1i1.521
Fajriyani, D. S., Iriyanto, T., & Astuti, W. (2020). Pengembangan E-book Cerita Bergambar (Cergam) untuk Menstimulasi Kemampuan Bahasa Reseptif Anak pada Usia 5-6 Tahun. Jurnal Basicedu, 5(5), 3(2), 524–532. https://journal.uii.ac.id/ajie/article/view/971
Hafidhoh, S. A. (2023). Pengembangan Media Digital Storytelling berbasis Multimodal untuk Membangun Kepercayaan Diri Anak Usia Dini. Journal of Education Research, 4(137), 2535–2541. https://www.jer.or.id/index.php/jer/article/view/574%0Ahttps://www.jer.or.id/index.php/jer/article/download/574/404
Hariyani, I. T., & Fitri, N. D. (2020). Pengaruh Permainan Engklek Vaeiasi pada Perkembangan Mororik Anak Usia Dini. Jurnal Buah Hati, 7(1), 20-28. https://doi.org/10.46244/buahhati.v7i1.936
Hatch, E. & Farhady, H. (1982). Reseacrh Design and Statistics. Rowley, Massachusetts, USA: Newbury House Publishers.
Kartika, S. D. (2025). Pemanfaatan Permainan Edukatif Digital untuk Meningkatkan Kemampuan Fonologis Anak Usia Dini. Jurnal Pendidikan Bahasa dan Anak Usia Dini, 1(2).
Krashen, S. D. (1982). Principles and Practice in Second Language Acquisition. In Vocabulary and Language Teaching.
Kress, G., & Leeuwen, T. V. (1996). Reading Images: The Grammar of Visual Design. VNU Journal of Foreign Studies, 33(6). https://doi.org/10.25073/2525-2445/vnufs.4217
Lero, M. V. (2025). Penggunaan Media Buku Cerita Ramah Anak untuk Meningkatkan Kemampuan Bahasa Lisan pada Anak PAUD St. Paulus Terpadu Kotakadhe. 4(2).
Ningsih, T. N. (2024). Multimodal Literasi dalam Pendidikan Seksual bagi Anak Usia Dini. Aulad: Journal on Early Childhood, 7(2), 405–414. https://doi.org/10.31004/aulad.v7i2.691
Nisa, T. (2019). Pengembangan Buku Cerita Bergambar untuk Menanamkan Nilai-Nilai Agama dan Moral Anak Usia 4-5 Tahun. Sustainability (Switzerland), 11(1), 98-110. https://doi.org/10.1016/j.regsciurbeco.2008.06.005
Nurkhasyanah, A. (2023). Membangun Minat Baca Anak Usia Dini dengan Menggunakan Buku Cerita Bergambar. Integrasi: Jurnal Studi Islam dan Humaniora, 1(3), 153–166. https://doi.org/10.56114/integrasi.v1i3.10266
Piaget, J. (1952). Play, Dreams and Imitation. Social and Personality Psychology Compass, 9(1), 21–40. https://doi.org/10.1080/21594937.2019.1580338
Prawiyogi, A. G., Sadiah, T. L., Purwanugraha, A., & Elisa, P. N. (2021). Penggunaan Media Big Book untuk Menumbuhkan Minat Baca Siswa di Sekolah Dasar. Jurnal Basicedu Volume 5 Nomor 1 Tahun 2021, 446-452, https://jbasic.org/index.php/basicedu
Qomariyanti, N., Ermiana, I., & Husniati, H. (2023). Pengembangan Media Buku Cerita Bergambar Flipbook untuk Peningkatan Hasil Belajar Siswa. Journal of Classroom Action Research, 5(1), 178–184. https://doi.org/10.29303/jcar.v5i1.2818
Salmiati, S., Nurbaity, N., & Sari, D. M. (2016). Upaya Guru dalam Membimbing Perkembangan Kognitif Anak Usia Dini: Suatu Penelitian di Taman Kanak-Kanak Islam Terpadu Ar-Rahmah Kota Banda Aceh. Jurnal Buah Hati, 3(1), 43-52. https://doi.org/10.46244/buahhati.v3i1.543
Samaya, D. (2021). Desain dan Validasi Buku Cerita Bergambar Membaca Dini Berbasis Kearifan Lokal Sumatera Selatan. Jurnal Ilmiah Bina Bahasa, 14(2), 85–95. https://doi.org/10.33557/binabahasa.v14i2.1433
Sapriani, S. (2014). Meningkatkan Kemampuan Menulis Anak Usia 5 - 6 Tahun melalui Media Gambar di PAUD Aslami Aceh Besar. Jurnal Buah Hati, 1(1), 45-67. https://doi.org/10.46244/buahhati.v1i1.520
Saputra, H., Nisa, K., & Jiwandono, I. S. (2022). Pengembangan Buku Cerita Bergambar Berbasis Kearifan Lokal NTB untuk Menanamkan Nilai-nilai Karakter pada Siswa Kelas IV Sekolah Dasar. Journal of Classroom Action Research, 4(2), 61–70. https://doi.org/10.29303/jcar.v4i2.1684
Sari, R. K. (2024). Pengembangan Media Literasi Berbasis Puzzle Edukatif untuk Meningkatkan Minat Membaca di SDN 043 Tarakan. AKSARA: Jurnal Ilmu Pendidikan Nonformal, 10(1), 427–438. DOI: http://dx.doi.org/10.37905/aksara.10.1.427-438.2024
Slamet, F. A. (2022). Model Penelitian Pengembangan (R & D). Yogyakarta: Deepublish.
Sugiyono, S. (2021). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Sumiati, N. K., & Tirtayani, L. A. (2021). Pemanfaatan Buku Cerita Bergambar Digital Berbasis Audio Visual terhadap Stimulasi Kemampuan Empati Anak Usia Dini. Jurnal Pendidikan Anak Usia Dini Undiksha, 9(2), 220. https://doi.org/10.23887/paud.v9i2.35514
Zhou, N. (2017). Effects of Multimedia Story Reading and Questioning on Preschoolers’ Vocabulary Learning, Story Comprehension and Reading Engagement. Educational Technology Research and Development, 65(6), 1523–1545. https://doi.org/10.1007/s11423-017-9533-2
Undang-Undang Republik Indonesia Nomor 20 Tahun 2003 tentang Sistem Pendidikan Nasional.
Undang-Undang Republik Indonesia Nomor 35 Tahun 2014 tentang Perlindungan Anak.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Caecilia Fani Sulistyaningrum, Yuliana Setyaningsih, Galih Kusumo

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.